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Cake day: June 10th, 2023

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  • I don’t think there’s any moment that truly blows your mind. It’s a very slow burn. I found every run I learned something new that made me want to revisit old rooms and search out new ones. It definitely helps to take notes which is also fun in its own way.

    Sometimes solving a puzzle just gives you some lore but that was also neat too. There’s one note I found that stuck with me regarding following traditions. It doesn’t have anything to do with the game but it was great writing!


  • why don’t they program them

    AI models aren’t programmed traditionally. They’re generated by machine learning. Essentially the model is given test prompts and then given a rating on its answer. The model’s calculations will be adjusted so that its answer to the test prompt will be closer to the expected answer. You repeat this a few billion times with a few billion prompts and you will have generated a model that scores very high on all test prompts.

    Then someone asks it how many R’s are in strawberry and it gets the wrong answer. The only way to fix this is to add that as a test prompt and redo the machine learning process which takes an enormous amount of time and computational power each time it’s done, only for people to once again quickly find some kind of prompt it doesn’t answer well.

    There are already AI models that play chess incredibly well. Using machine learning to solve a complexe problem isn’t the issue. It’s trying to get one model to be good at absolutely everything.









  • I have a friend who has worked for 3 companies over 6 years. She has never once released a game as they were all cancelled before release. She found out she lost her job at one company after reading an interview about a bunch of studios being shut down. One of them was the place she worked. Even her boss apparently didn’t know.

    The studio she works at now initially hired her for completely remote work, but they’ve since changed their minds and now she has to drive over 100km to work every day. She was going to quit but she’s sticking with it for now in the hopes of finishing at least one game.






  • While it wasn’t unintended, the Atari 2600 only had 39 bits of memory to draw 160x192 graphics to the screen. It accomplished that task using the fact that CRT screens displayed images by rapidly moving a beam of light across the screen. Knowing the beam could only be in one spot at any time, the Atari system held just enough space in memory to draw 20 pixels. As the beam moved across the screen, the system updated the colour of the next pixels immediately before they needed to be drawn in a method that became known as Racing the beam.

    It was built that way because having enough memory to draw the entire screen at once would have made the Atari 2600 prohibitively expensive for consumers.


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